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15.4.1542  src/lib/x-kit/widget/old/menu/popup-menu.pkg

## popup-menu.pkg

# Compiled by:
#     src/lib/x-kit/widget/xkit-widget.sublib



# A simple menu package.
#
# TODO:
#  defaults for submenus                XXX BUGGO FIXME



###         "The Macintosh uses an experimental pointing
###          device called a mouse. There is no evidence
###          that people want to use these things."
###
###                             -- John Dvorak 1984 


stipulate
    include package   threadkit;                                        # threadkit     is from   src/lib/src/lib/thread-kit/src/core-thread-kit/threadkit.pkg
    #
    package wg  =  widget;                                              # widget        is from   src/lib/x-kit/widget/old/basic/widget.pkg
    #
    package xc  =  xclient;                                             # xclient       is from   src/lib/x-kit/xclient/xclient.pkg
    #
    package g2d =  geometry2d;                                          # geometry2d    is from   src/lib/std/2d/geometry2d.pkg
herein

    package   popup_menu
    : (weak)  Popup_Menu                                                # Popup_Menu    is from   src/lib/x-kit/widget/old/menu/popup-menu.api
    {
        Popup_Menu(X)
            =
            POPUP_MENU  List( Popup_Menu_Item(X) )

        also
        Popup_Menu_Item(X)
          = POPUP_MENU_ITEM  (String, X)
          | POPUP_SUBMENU    (String, Popup_Menu(X))
          ;

        Popup_Menu_Position
            = PUT_POPUP_MENU_UPPERLEFT_ON_SCREEN g2d::Point             # Position the popup menu's upper-left corner at this screen coordinate.
            | PUT_POPUP_MENU_ITEM_BENEATH_MOUSE  Int                    # Position the popu menu with mouse cursor centered over given item (0 is first item).
            ;

        Where_Info
            =
            WHERE_INFO
              {
                mouse_button:  xc::Mousebutton,
                window_point:  g2d::Point,
                screen_point:  g2d::Point,
                timestamp:     xc::xserver_timestamp::Xserver_Timestamp
              };

        menu_font = "8x13";

        padding          = 1;       #  padding between window border and actual menu items 
        border_thickness = 1;       #  Border width 
        inset        = 1;       #  Add'l x padding to ensure highlighting encloses text and icon. 
        vspace       = 1;       #  y padding per item, for same reason as above. 

        total_padding = padding+padding;

        no_buttons
            =
            xc::make_mousebutton_state [];

        Label = LABEL { box:      g2d::Box,
                        text_pos: g2d::Point,
                        text:     String
                      };

        Menu_Representation(X)
            =
            MENU_REPRESENTATION
              {
                size:      g2d::Size,
                item_high: Int,
                font:      xc::Font,
                label:     Null_Or( Label ),            #  note: only top-level menus have labels 
                items:     List(  Item_Representation(X) )
              }

        also
        Item_Representation(X)
          #
          = ITEM_REPRESENTATION
              { label:  Label,
                item:   X
              }
          #
          | SUB_MENU_REPRESENTATION
              { label:     Label,
                menu_pos:  g2d::Point,          #  obsolete - position relative to parent menu 
                menu:      Menu_Representation(X)
              };

        icon_high  = 12;
        icon_wide = 12;

        icon_sp = 1;    #  minimum space between text and icon 

        submenu_image
            =
            xc::CS_PIXMAP
              {
                size =>  { wide=>icon_wide, high=>icon_high },
                #
                data =>  [ map byte::string_to_bytes
                               [
                                 "\x7f\xc0", "\x40\x40", "\x40\x60", "\x4e\x60",
                                 "\x40\x60", "\x4e\x60", "\x40\x60", "\x4e\x60",
                                 "\x40\x60", "\x40\x60", "\x7f\xe0", "\x1f\xe0"
                               ]
                         ]
              };

        fun layout_menu (font, menu, label)
            =
            layout (menu, label)
            where
                (xc::font_high  font)
                    ->
                    { ascent, descent };

                text_wide =   xc::text_width font;

                fun menu_geometry (POPUP_MENU items, label)
                    =
                    case label
                        #                     
                        NULL  =>   max_w (          0, FALSE, 0, items);
                        THE s =>   max_w (text_wide s, FALSE, 1, items);
                    esac
                    where
                        fun max_w (m, has_subm, nitems, [])
                                =>
                                (total_padding + 2*inset + m, nitems, has_subm);

                            max_w (m, has_subm, nitems, POPUP_MENU_ITEM (s, _) ! r)
                                =>
                                max_w (int::max (m, text_wide s), has_subm, nitems+1, r);

                            max_w (m, has_subm, nitems, POPUP_SUBMENU (s, _) ! r)
                                =>
                                max_w (int::max (m, (text_wide s) + icon_wide + icon_sp), TRUE, nitems+1, r);
                        end;
                    end;

                fun layout (menu as (POPUP_MENU items), label)
                    =
                    {   my (max_wid, item_high, tot_ht)
                            =
                            {   (menu_geometry (menu, label))
                                    ->
                                    (max_wid, n, has_subm);

                                fonth =  ascent + descent;

                                item_high = if has_subm  int::max (fonth+vspace, icon_high);
                                            else         fonth + vspace;
                                            fi;

                                (max_wid, item_high, n*item_high+total_padding);
                            };

                        fun make_center_label (y_pos, item_label)
                            =
                            {   wide =  text_wide  item_label;
                                #
                                LABEL {
                                    box      =>  { col=>0, row=>y_pos, wide=>max_wid, high=>item_high },
                                    text_pos =>  { col=>(max_wid - wide) / 2, row=>y_pos+ascent },
                                    text     =>  item_label
                                  };
                              };

                        fun make_label (y_pos, item_label)
                            =
                            {   wide =  text_wide  item_label;
                                #
                                LABEL
                                  { box      =>  { col=>padding, row=>y_pos, wide=>max_wid-total_padding, high=>item_high },
                                    text_pos =>  { col=>padding+inset, row=>y_pos+ascent },
                                    text     =>  item_label
                                  };
                            };


                        fun do_items (_, [])
                                =>
                                [];

                            do_items (y_pos, item ! r)
                                =>
                                item_representation ! do_items (y_pos+item_high, r)
                                where
                                    item_representation
                                        = 
                                        case item
                                            #
                                            POPUP_MENU_ITEM (s, v)
                                                =>
                                                ITEM_REPRESENTATION { label => make_label (y_pos, s),
                                                          item => v
                                                        };

                                            POPUP_SUBMENU (s, m)
                                                => 
                                                {   my menu as MENU_REPRESENTATION { size=> { wide, ... }, ... }
                                                        =
                                                        layout (m, NULL);

                                                    SUB_MENU_REPRESENTATION
                                                      {
                                                        label => make_label (y_pos, s),
                                                        #  menu_pos = { col=>maxWid-(wide / 3), row=>yPos }, 
                                                        menu_pos => g2d::point::zero,
                                                        menu
                                                      };
                                               };
                                        esac;

                                end;
                        end;

                        my (label, items)
                            =
                            case label
                                #
                                NULL  =>   (NULL, do_items (padding, items));
                                THE s =>   (THE (make_center_label (0, s)), do_items (padding+item_high, items));
                            esac;

                        MENU_REPRESENTATION
                          {
                            size =>  { wide=>max_wid, high=>tot_ht },
                            item_high,
                            font,
                            label,
                            items
                          };
                    };                                  # fun layout 
            end;                                        # fun layout_menu 

        Mitem(X)
            =
            { id:       Int,
              draw_on:  Void -> Void,
              draw_off: Void -> Void,
              rep:      Item_Representation(X)
            };

        # Create a menu window.
        #
        # This involves creating and mapping
        # the window and setting up the code
        # for drawing the items.
        #
        # "menu_position" gives the position to place
        # the menu in screen coordinates.
        #
        fun create_menu_window (screen, submenu_icon, mrep, menu_position as { col=>menu_x, row=>menu_y } )
            =
            { box    => menu_box,
              in_menu,
              select  => select_item,
              close
            }
            where
                mrep ->  MENU_REPRESENTATION { size, font, item_high, label, items, ... };
                #
                size ->  { wide=>menu_wide, high=>menu_high };

                white =  xc::white;
                black =  xc::black;

                my (window, in_dictionary)
                    =
                    xc::make_simple_popup_window  screen
                      {
                        background_color =>  xc::rgb8_white,
                        border_color     =>  black,
                        #
                        site =>    { upperleft => g2d::point::subtract (menu_position, { col=>border_thickness, row=>border_thickness } ),
                                     size,
                                     border_thickness
                                   }
                                   : g2d::Window_Site
                      };

                xc::ignore_all  in_dictionary;

                xc::show_window  window;

                my (items_box as { row=>items_y, ... }: g2d::Box)
                    =
                    {   my (x, y, w, h)
                            =
                            case label
                                #
                                NULL  => (menu_x, menu_y,           menu_wide, menu_high          );
                                THE _ => (menu_x, menu_y+item_high, menu_wide, menu_high-item_high);
                            esac;

                        { col  => x+padding,
                          row  => y+padding,
                          #     
                          wide => w-total_padding,
                          high => h-total_padding
                        };
                      };

                # Geometry of menu window:
                #
                menu_box
                    =
                    { col  => menu_x,
                      row  => menu_y,
                      #
                      wide => menu_wide,
                      high => menu_high
                    };

                # Geometry of menu window including border 
                #
                all_box
                    =
                    { col  =>  menu_x    -   border_thickness,
                      row  =>  menu_y    -   border_thickness,
                      #
                      wide =>  menu_wide + 2*border_thickness,
                      high =>  menu_high + 2*border_thickness
                    };


                fun in_menu  p
                    =
                    g2d::point::in_box (p, all_box);


                fun close ()
                    =
                    xc::destroy_window  window;


                fore_pen =  xc::make_pen [xc::p::FOREGROUND (xc::rgb8_from_rgb black), xc::p::BACKGROUND (xc::rgb8_from_rgb white) ];
                back_pen =  xc::make_pen [xc::p::FOREGROUND (xc::rgb8_from_rgb white), xc::p::BACKGROUND (xc::rgb8_from_rgb black) ];


                fun draw_item (LABEL { text_pos, text, ... } ) pen
                    =
                    xc::draw_transparent_string
                        #
                        (xc::drawable_of_window window)
                        pen
                        font
                        (text_pos, text);


                fun clear_item (LABEL { box, ... } ) pen
                    =
                    xc::fill_box
                        #
                        (xc::drawable_of_window  window)
                        pen
                        box;


                fun draw_submenu (LABEL { box, text_pos, text }) pen
                    =
                    {   icon =  the submenu_icon;
                        #
                        box ->  { col=>x, row=>y, wide, ... }: g2d::Box;

                        xc::draw_transparent_string
                            #
                            (xc::drawable_of_window  window)
                            pen
                            font
                            (text_pos, text);

                        xc::texture_blt
                            #
                            (xc::drawable_of_window  window)
                            pen
                            { from   =>  icon,
                              to_pos =>  { col => (x + wide) - (icon_wide+inset),
                                           row => y+1
                                         }
                            };
                    };


                fun make_items ([], _) =>   [];

                    make_items (item ! r, n)
                        =>
                        {   my (draw, label)
                                =
                                case item
                                     ITEM_REPRESENTATION     { label, ... } =>   (draw_item    label, label);
                                     SUB_MENU_REPRESENTATION { label, ... } =>   (draw_submenu label, label);
                                esac;

                            clear = clear_item label;

                            fun draw_on  () =   { clear fore_pen;   draw back_pen; };
                            fun draw_off () =   { clear back_pen;   draw fore_pen; };

                            draw fore_pen;

                            { id => n, draw_on, draw_off, rep => item }  !  make_items (r, n+1);
                       };
                end;

                items = make_items (items, 0);


                fun select_item (pt as { col=>x, row=>y } )
                    =
                    g2d::point::in_box (pt, items_box)   ??   THE (list::nth (items, int::quot (y - items_y, item_high)))
                                                        ::   NULL;

                case label
                    #
                    THE title =>  {   clear_item  title  fore_pen;
                                      draw_item   title  back_pen;
                                  };
                    _ => ();
                esac;


            end;                                # fun create_menu 


        # NB: The "Menu_Representation(X)" constraint is
        # because of a bug in the typechecker.  XXX BUGGO FIXME
        #
        fun pop_menu (menu_rep:  Menu_Representation(X), mbut, screen, icon, menupt, pos, mouse)
            =
            {   (xc::size_of_screen  screen)
                    ->
                    { wide=>screen_wide, high=>screen_high };


                # Adjust the position of a menu
                # to insure that it will fit
                # on the screen: 
                #
                fun clip_menu ({ col=>x, row=>y }, MENU_REPRESENTATION { size=> { wide, high }, ... } )
                    =
                    { col => int::max (border_thickness, if (x+wide < screen_wide - border_thickness)  x;  else (screen_wide - (wide+border_thickness));fi),
                      row => int::max (border_thickness, if (y+high < screen_high - border_thickness)  y;  else (screen_high - (high+border_thickness));fi)
                    };

                m_mailop
                    =
                    mouse  ==>  xc::get_contents_of_envelope;


                fun popup (menu_rep, menupt, mouse_pos as { col=>mx, row=>m_y }, leave_pred)
                    =
                    {   menu_rep ->  MENU_REPRESENTATION { size as { wide, ... }, item_high, ... };

                        # Calculate menu origin based
                        # on mouse position:
                        #
                        menu_pt
                            =
                            case menupt
                                #                         
                                PUT_POPUP_MENU_UPPERLEFT_ON_SCREEN p =>  p;
                                PUT_POPUP_MENU_ITEM_BENEATH_MOUSE  0 =>  { col=>mx-(wide / 2), row=>m_y-(item_high / 2) };
                                PUT_POPUP_MENU_ITEM_BENEATH_MOUSE  n =>  { col=>mx-(wide / 2), row=>m_y-(item_high / 2)-(item_high * n) };
                            esac;

                        menu_pos = clip_menu (menu_pt, menu_rep);


                        (create_menu_window (screen, icon, menu_rep, menu_pos))
                            ->
                            { box as { col=>menu_x, ... }: g2d::Box, in_menu, select, close };


                        fun flip_on  ( { draw_on,  ... }: Mitem(X)) =   draw_on  ();
                        fun flip_off ( { draw_off, ... }: Mitem(X)) =   draw_off ();

                        fun same_item
                            (  { id => a, ... }: Mitem(X),
                               { id => b, ... }: Mitem(X)
                            )
                            =
                            a == b;

                        fun track_mouse (cur_item, pt)
                            =
                            {   cur_item
                                    =
                                    case (cur_item, select pt)
                                        #
                                        (NULL,  NULL ) => NULL;
                                        (THE a, NULL ) => { flip_off a; NULL;};
                                        (NULL,  THE b) => { flip_on b; THE b;};
                                        #
                                        (THE a, THE b) => if (same_item (a, b))
                                                              # 
                                                              cur_item;
                                                          else
                                                              flip_off a;
                                                              flip_on b;
                                                              THE b;
                                                          fi;
                                    esac;


                                fun next_mouse_mailop (cur_item, screen_pt)
                                    =
                                    case (block_until_mailop_fires  m_mailop)
                                        #
                                        xc::MOUSE_MOTION { screen_point, ... }
                                            =>
                                            track_mouse (cur_item, screen_point);

                                        xc::MOUSE_LAST_UP { mouse_button, screen_point, ... }
                                            =>
                                            case (cur_item:  Null_Or( Mitem(X) ))
                                                #                                          
                                                THE { rep=>ITEM_REPRESENTATION { item, ... }, ... }
                                                    =>
                                                    {    close();
                                                         (THE item, FALSE, screen_point);
                                                    };

                                                _ => {   close();
                                                         (NULL, FALSE, screen_point);
                                                     };
                                            esac;

                                        xc::MOUSE_UP { mouse_button, screen_point, ... }
                                            =>
                                            track_mouse (cur_item, screen_point);

                                        xc::MOUSE_DOWN { screen_point, ... }
                                            =>
                                            track_mouse (cur_item, screen_point);

                                        _ => track_mouse (cur_item, screen_pt);

                                    esac;


                                case cur_item
                                    #
                                    THE { rep=>SUB_MENU_REPRESENTATION { menu, ... }, ... }
                                        =>
                                        {   pt ->  { col => x, ... };

                                            # If item has a submenu and mouse is on or to the
                                            # right of the icon, put up submenu.
                                            # If second field of answer is FALSE, user is done,
                                            # so close up shop. Otherwise, some button is still
                                            # down, so continue to track the
                                            # mouse. If the mouse is really in one of our
                                            # ancestors, this will be caught in trackMouse.
                                            # This latter case could be short-circuited by
                                            # checking here that the mouse is in our box,
                                            # and, if not, returning directly.
                                            #
                                            if (x + (icon_wide+padding+inset) >= menu_x + wide)
                                                #
                                                fun prior pt
                                                    =
                                                    (leave_pred pt) or g2d::point::in_box (pt, box);

                                                answer = popup (menu, PUT_POPUP_MENU_ITEM_BENEATH_MOUSE 0, pt, prior);

                                                if (#2 answer)
                                                    #
                                                    track_mouse (cur_item, #3 answer);
                                                else
                                                    close ();
                                                    answer;
                                                fi;
                                           else
                                                next_mouse_mailop (cur_item, pt);
                                           fi;
                                       };

                                    # If the mouse is not on a menu item, and is not
                                    # even in the menu window (including border), and
                                    # is in some ancestor menu, then close up and return.

                                    NULL => if (not (in_menu pt) and (leave_pred pt))
                                                 close();
                                                 (NULL, TRUE, pt);
                                            else
                                                 next_mouse_mailop (cur_item, pt);
                                            fi;

                                    _ => next_mouse_mailop (cur_item, pt);

                                esac;
                            };

                        track_mouse (NULL, mouse_pos);
                    };                                          # fun popup 

                xsession =  xc::xsession_of_screen  screen;

                menu_cursor
                    =
                    xc::get_standard_xcursor
                        xsession
                        xc::cursors_old::sb_left_arrow;

                xc::change_active_grab_cursor
                    xsession
                    menu_cursor;

                #1 (popup (menu_rep, menupt, pos, \\ _ = FALSE));
            };                                                          # fun pop_menu 


        # Return TRUE iff the menu has a sub-menu:
        #
        fun has_submenu (POPUP_MENU items)
            =
            f items
            where 
                fun f []                         => FALSE;
                    f ((POPUP_MENU_ITEM _) ! r)  => f r;
                    f _                          => TRUE;
                end;
            end;

        fun attach (selection_channel, widget, mbuts, menu, label, pos)
            =
            {   root_window =  wg::root_window_of  widget;
                #
                xsession    =  wg::xsession_of  root_window;
                screen      =  wg::screen_of    root_window;

                font =  xc::find_else_open_font  xsession  menu_font;

                menu_rep =  layout_menu (font, menu, label);

                icon =   has_submenu menu   ??   THE (xc::make_readonly_pixmap_from_clientside_pixmap screen submenu_image)
                                            ::   NULL;

                fun realize_widget { window, window_size, kidplug as xc::KIDPLUG { from_mouse', ... } }
                    =
                    {   m_slot = make_mailslot ();
                        #
                        menu_mbs =  xc::make_mousebutton_state  mbuts;

                        make_thread "popup_menu" loop
                        where
                            fun loop ()
                                =
                                {   envelope
                                        =
                                        block_until_mailop_fires  from_mouse';

                                    case (xc::get_contents_of_envelope  envelope)
                                        #
                                        xc::MOUSE_FIRST_DOWN (arg as { screen_point, mouse_button, ... } )
                                            =>
                                            if (xc::mousebutton_is_set (menu_mbs, mouse_button))
                                                #
                                                case (pop_menu (menu_rep, mouse_button, screen, icon, pos (WHERE_INFO arg), screen_point, from_mouse'))
                                                    #
                                                    THE v =>
                                                        {   make_thread  "popup_menu pop menu"  {.
                                                                #
                                                                put_in_mailslot (selection_channel, v);
                                                            };

                                                            ();
                                                        };

                                                    NULL  => ();
                                                esac;
                                            else
                                                 put_in_mailslot (m_slot, envelope);
                                            fi;

                                        _ => put_in_mailslot (m_slot, envelope);
                                    esac;

                                    loop ();
                                };
                        end;

                        wg::realize_widget widget 
                            { window,
                              window_size,
                              kidplug =>  xc::replace_mouse (kidplug, take_from_mailslot' m_slot)
                            };

                        ();
                    };                          # fun realize_widget

                wg::make_widget
                    { root_window,
                      realize_widget,
                      args      =>  \\ () = { background => NULL },

                      size_preference_thunk_of
                          =>
                          wg::size_preference_thunk_of  widget
                    };

            };          # fun attach 

        fun attach_menu_to_widget (widget, mbuts, menu)
            =
            {   selection_slot = make_mailslot ();
                #
                ( attach (selection_slot, widget, mbuts, menu, NULL, \\ _ = PUT_POPUP_MENU_ITEM_BENEATH_MOUSE 0),
                  take_from_mailslot' selection_slot
                );
            };

        fun attach_labeled_menu_to_widget (widget, mbuts, label, menu)
            =
            {   selection_slot = make_mailslot ();
                #
                ( attach (selection_slot, widget, mbuts, menu, THE label, \\ _ = PUT_POPUP_MENU_ITEM_BENEATH_MOUSE 0),
                  take_from_mailslot' selection_slot
                );
            };

        fun attach_positioned_menu_to_widget (widget, mbuts, menu, pos)
            =
            {   selection_slot = make_mailslot ();
                #
                ( attach (selection_slot, widget, mbuts, menu, NULL, pos),
                  take_from_mailslot' selection_slot
                );
            };

        fun make_lowlevel_popup_menu (root_window, menu, label)
            =
            do_pop
            where
                xsession =  wg::xsession_of  root_window;
                screen   =  wg::screen_of    root_window;

                font     =  xc::find_else_open_font  xsession  menu_font;
                menu_rep =  layout_menu (font, menu, label);

                icon =   has_submenu menu   ??   THE (xc::make_readonly_pixmap_from_clientside_pixmap screen submenu_image)
                                            ::   NULL;

                fun do_pop (mbut, menupt, screen_pt, m)
                    =
                    {   slot = make_mailslot ();
                        #
                        fun do_it ()
                            =
                            put_in_mailslot (slot, pop_menu (menu_rep, mbut, screen, icon, menupt, screen_pt, m));

                        make_thread  "popup_menu popup_menu"  do_it;

                        take_from_mailslot'  slot;
                    };
            end;
    };                                          # package popup_menu 

end;


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