## spritespace-imp.pkg
#
# For background see comments at top of
#
src/lib/x-kit/widget/gui/guiboss-imp.pkg#
# For the big picture see the imp dataflow diagrams in
#
#
src/lib/x-kit/xclient/src/window/xclient-ximps.pkg#
# Compiled by:
#
src/lib/x-kit/widget/xkit-widget.sublibstipulate
include package threadkit; # threadkit is from
src/lib/src/lib/thread-kit/src/core-thread-kit/threadkit.pkg #
# package ap = client_to_atom; # client_to_atom is from
src/lib/x-kit/xclient/src/iccc/client-to-atom.pkg# package au = authentication; # authentication is from
src/lib/x-kit/xclient/src/stuff/authentication.pkg# package cpm = cs_pixmap; # cs_pixmap is from
src/lib/x-kit/xclient/src/window/cs-pixmap.pkg# package cpt = cs_pixmat; # cs_pixmat is from
src/lib/x-kit/xclient/src/window/cs-pixmat.pkg# package dy = display; # display is from
src/lib/x-kit/xclient/src/wire/display.pkg# package xet = xevent_types; # xevent_types is from
src/lib/x-kit/xclient/src/wire/xevent-types.pkg# package w2x = windowsystem_to_xserver; # windowsystem_to_xserver is from
src/lib/x-kit/xclient/src/window/windowsystem-to-xserver.pkg# package fil = file__premicrothread; # file__premicrothread is from
src/lib/std/src/posix/file--premicrothread.pkg# package fti = font_index; # font_index is from
src/lib/x-kit/xclient/src/window/font-index.pkg# package r2k = xevent_router_to_keymap; # xevent_router_to_keymap is from
src/lib/x-kit/xclient/src/window/xevent-router-to-keymap.pkg# package mtx = rw_matrix; # rw_matrix is from
src/lib/std/src/rw-matrix.pkg# package r8 = rgb8; # rgb8 is from
src/lib/x-kit/xclient/src/color/rgb8.pkg# package rgb = rgb; # rgb is from
src/lib/x-kit/xclient/src/color/rgb.pkg# package rop = ro_pixmap; # ro_pixmap is from
src/lib/x-kit/xclient/src/window/ro-pixmap.pkg# package rw = root_window; # root_window is from
src/lib/x-kit/widget/lib/root-window.pkg# package rwv = rw_vector; # rw_vector is from
src/lib/std/src/rw-vector.pkg# package sep = client_to_selection; # client_to_selection is from
src/lib/x-kit/xclient/src/window/client-to-selection.pkg# package shp = shade; # shade is from
src/lib/x-kit/widget/lib/shade.pkg# package sj = socket_junk; # socket_junk is from
src/lib/internet/socket-junk.pkg# package x2s = xclient_to_sequencer; # xclient_to_sequencer is from
src/lib/x-kit/xclient/src/wire/xclient-to-sequencer.pkg# package tr = logger; # logger is from
src/lib/src/lib/thread-kit/src/lib/logger.pkg# package tsr = thread_scheduler_is_running; # thread_scheduler_is_running is from
src/lib/src/lib/thread-kit/src/core-thread-kit/thread-scheduler-is-running.pkg# package u1 = one_byte_unt; # one_byte_unt is from
src/lib/std/one-byte-unt.pkg# package v1u = vector_of_one_byte_unts; # vector_of_one_byte_unts is from
src/lib/std/src/vector-of-one-byte-unts.pkg# package v2w = value_to_wire; # value_to_wire is from
src/lib/x-kit/xclient/src/wire/value-to-wire.pkg# package wg = widget; # widget is from
src/lib/x-kit/widget/old/basic/widget.pkg# package wi = window; # window is from
src/lib/x-kit/xclient/src/window/window.pkg# package wme = window_map_event_sink; # window_map_event_sink is from
src/lib/x-kit/xclient/src/window/window-map-event-sink.pkg# package wpp = client_to_window_watcher; # client_to_window_watcher is from
src/lib/x-kit/xclient/src/window/client-to-window-watcher.pkg# package wy = widget_style; # widget_style is from
src/lib/x-kit/widget/lib/widget-style.pkg# package e2s = xevent_to_string; # xevent_to_string is from
src/lib/x-kit/xclient/src/to-string/xevent-to-string.pkg# package xc = xclient; # xclient is from
src/lib/x-kit/xclient/xclient.pkg# package g2d = geometry2d; # geometry2d is from
src/lib/std/2d/geometry2d.pkg# package xj = xsession_junk; # xsession_junk is from
src/lib/x-kit/xclient/src/window/xsession-junk.pkg# package xt = xtypes; # xtypes is from
src/lib/x-kit/xclient/src/wire/xtypes.pkg# package xtr = xlogger; # xlogger is from
src/lib/x-kit/xclient/src/stuff/xlogger.pkg #
package s2b = sprite_to_spritespace; # sprite_to_spritespace is from
src/lib/x-kit/widget/space/sprite/sprite-to-spritespace.pkg package gt = guiboss_types; # guiboss_types is from
src/lib/x-kit/widget/gui/guiboss-types.pkg package pp = standard_prettyprinter; # standard_prettyprinter is from
src/lib/prettyprint/big/src/standard-prettyprinter.pkg tracefile = "widget-unit-test.trace.log";
herein
##############################################################
# WE SHOULD MAYBE EVENTUALLY RENAME THIS TO opengl_space_imp #
# But since we have zero opengl support at the moment, that #
# would currently seem like overselling. :-) #
##############################################################
package spritespace_imp
: Spritespace_Imp # Spritespace_Imp is from
src/lib/x-kit/widget/space/sprite/spritespace-imp.api {
Spritespace_State # Holds all nonephemeral mutable state maintained by shape.
=
{ id: Id,
state: Ref( Void )
};
Imports = { # Ports we use, provided by other imps.
int_sink: Int -> Void
};
Exports = { # Ports we provide for use by other imps.
guiboss_to_spritespace: gt::Guiboss_To_Spritespace,
sprite_to_spritespace: s2b::Sprite_To_Spritespace
};
Me_Slot = Mailslot( { imports: Imports,
me: Spritespace_State,
options: List(gt::Spritespace_Option),
run_gun': Run_Gun,
shutdown_oneshot: Null_Or(Oneshot_Maildrop( Void )), # When die() runs shutdown is signalled via this.
callback: Null_Or(gt::Guiboss_To_Spritespace -> Void)
}
);
Spritespace_Egg = Void -> (Exports, (Imports, Run_Gun) -> Void);
Runstate = { # These values will be statically globally visible throughout the code body for the imp.
me: Spritespace_State, #
options: List(gt::Spritespace_Option),
imports: Imports, # Imps to which we send requests.
to: Replyqueue, # The name makes foo::pass_something(imp) to {. ... } syntax read well.
shutdown_oneshot: Null_Or(Oneshot_Maildrop( Void )) # When die() runs shutdown is signalled via this.
};
Spritespace_Q = Mailqueue( Runstate -> Void );
fun shut_down_spritespace_imp ({ shutdown_oneshot, options, ... }: Runstate)
=
{ case shutdown_oneshot # Pass our state back to guiboss to allow later impnet restart without state loss.
#
NULL => ();
THE oneshot => put_in_oneshot (oneshot, ()); #
esac;
thread_exit { success => TRUE }; # Will not return.
};
fun run ( spritespace_q: Spritespace_Q, #
#
runstate as
{ # These values will be statically globally visible throughout the code body for the imp.
me: Spritespace_State, #
options: List(gt::Spritespace_Option),
imports: Imports, # Imps to which we send requests.
to: Replyqueue, # The name makes foo::pass_something(imp) to {. ... } syntax read well.
shutdown_oneshot: Null_Or(Oneshot_Maildrop( Void )) # When die() runs shutdown is signalled via this.
}
)
=
loop ()
where
fun loop () # Outer loop for the imp.
=
{ do_one_mailop' to [
#
(take_from_mailqueue' spritespace_q ==> do_label_plea)
];
loop ();
}
where
fun do_label_plea thunk
=
thunk runstate;
end;
end;
fun startup (id: Id, reply_oneshot: Oneshot_Maildrop( (Me_Slot, Exports) )) () # Root fn of imp microthread. Note currying.
=
{ me_slot = make_mailslot () : Me_Slot;
#
guiboss_to_spritespace = { id, do_something, pass_something, die };
sprite_to_spritespace = { id, look_changed };
exports = { guiboss_to_spritespace, sprite_to_spritespace };
to = make_replyqueue();
#
put_in_oneshot (reply_oneshot, (me_slot, exports)); # Return value from spritespace_egg'().
(take_from_mailslot me_slot) # Imports from spritespace_egg'().
->
{ me, options, imports, run_gun', shutdown_oneshot, callback };
block_until_mailop_fires run_gun'; # Wait for the starting gun.
case callback THE callback => callback guiboss_to_spritespace; # Tell application how to contact us.
NULL => ();
esac;
run (spritespace_q, { me, options, imports, to, shutdown_oneshot }); # Will not return.
}
where
spritespace_q = make_mailqueue (get_current_microthread()): Spritespace_Q;
#######################################################################
# sprite_to_spritespace fns:
fun look_changed (id: Id) # PUBLIC.
=
put_in_mailqueue (spritespace_q,
#
\\ ({ imports, ... }: Runstate)
=
() # Demonstrate use of imports.
);
#######################################################################
# guiboss_to_spritespace fns:
fun do_something (i: Int) # PUBLIC.
=
put_in_mailqueue (spritespace_q,
#
\\ ({ me, imports, ... }: Runstate)
=
imports.int_sink i # Demonstrate use of imports.
);
fun pass_something (replyqueue: Replyqueue) (reply_handler: Int -> Void) # PUBLIC.
=
{ reply_oneshot = make_oneshot_maildrop(): Oneshot_Maildrop( Int );
#
put_in_mailqueue (spritespace_q,
#
\\ ({ me, ... }: Runstate)
=
put_in_oneshot (reply_oneshot, 0)
);
put_in_replyqueue (replyqueue, (get_from_oneshot' reply_oneshot) ==> reply_handler);
};
fun die ()
=
put_in_mailqueue (spritespace_q,
#
\\ (runstate: Runstate)
=
shut_down_spritespace_imp runstate
);
end;
fun process_options
(
options: List(gt::Spritespace_Option),
#
{ name,
id,
callback
}
)
=
{ my_name = REF name;
my_id = REF id;
my_callback = REF callback;
#
apply do_option options
where
fun do_option (gt::OS_MICROTHREAD_NAME n) => my_name := n;
do_option (gt::OS_ID i) => my_id := i;
do_option (gt::OS_SPRITESPACE_CALLBACK c) => my_callback := THE c;
end;
end;
{ name => *my_name,
id => *my_id,
callback => *my_callback
};
};
##########################################################################################
# PUBLIC.
#
fun make_spritespace_egg
(options: List(gt::Spritespace_Option)) # PUBLIC. PHASE 1: Construct our state and initialize from 'options'.
(shutdown_oneshot: Null_Or(Oneshot_Maildrop( Void ))) # When die() runs shutdown is signalled via this.
=
{
(process_options
( options,
#
{ name => "spritespace",
id => id_zero,
callback => NULL
}
) )
->
{ name,
id,
callback
};
my (id, options)
=
if (id_to_int(id) == 0)
id = issue_unique_id(); # Allocate unique imp id.
(id, gt::OS_ID id ! options); # Make our id stable across stop/restart cycles.
else
(id, options);
fi;
me = { id, state => REF () };
\\ () = { reply_oneshot = make_oneshot_maildrop(): Oneshot_Maildrop( (Me_Slot, Exports) ); # PUBLIC. PHASE 2: Start our microthread and return our Exports to caller.
#
xlogger::make_thread name (startup (id, reply_oneshot)); # Note that startup() is curried.
(get_from_oneshot reply_oneshot) -> (me_slot, exports);
fun phase3 # PUBLIC. PHASE 3: Accept our Imports, then wait for Run_Gun to fire.
(
imports: Imports,
run_gun': Run_Gun
)
=
{
put_in_mailslot (me_slot, { me, options, imports, run_gun', shutdown_oneshot, callback });
};
(exports, phase3);
};
};
};
end;