## sprite-theme-imp.pkg
#
# For the big picture see the imp dataflow diagrams in
#
#
src/lib/x-kit/xclient/src/window/xclient-ximps.pkg#
# Compiled by:
#
src/lib/x-kit/widget/xkit-widget.sublibstipulate
include package threadkit; # threadkit is from
src/lib/src/lib/thread-kit/src/core-thread-kit/threadkit.pkg #
# package ap = client_to_atom; # client_to_atom is from
src/lib/x-kit/xclient/src/iccc/client-to-atom.pkg# package au = authentication; # authentication is from
src/lib/x-kit/xclient/src/stuff/authentication.pkg# package cpm = cs_pixmap; # cs_pixmap is from
src/lib/x-kit/xclient/src/window/cs-pixmap.pkg# package cpt = cs_pixmat; # cs_pixmat is from
src/lib/x-kit/xclient/src/window/cs-pixmat.pkg# package dy = display; # display is from
src/lib/x-kit/xclient/src/wire/display.pkg# package xet = xevent_types; # xevent_types is from
src/lib/x-kit/xclient/src/wire/xevent-types.pkg# package w2x = windowsystem_to_xserver; # windowsystem_to_xserver is from
src/lib/x-kit/xclient/src/window/windowsystem-to-xserver.pkg# package fil = file__premicrothread; # file__premicrothread is from
src/lib/std/src/posix/file--premicrothread.pkg# package fti = font_index; # font_index is from
src/lib/x-kit/xclient/src/window/font-index.pkg# package r2k = xevent_router_to_keymap; # xevent_router_to_keymap is from
src/lib/x-kit/xclient/src/window/xevent-router-to-keymap.pkg# package mtx = rw_matrix; # rw_matrix is from
src/lib/std/src/rw-matrix.pkg# package r8 = rgb8; # rgb8 is from
src/lib/x-kit/xclient/src/color/rgb8.pkg# package rgb = rgb; # rgb is from
src/lib/x-kit/xclient/src/color/rgb.pkg# package rop = ro_pixmap; # ro_pixmap is from
src/lib/x-kit/xclient/src/window/ro-pixmap.pkg# package rw = root_window; # root_window is from
src/lib/x-kit/widget/lib/root-window.pkg# package rwv = rw_vector; # rw_vector is from
src/lib/std/src/rw-vector.pkg# package sep = client_to_selection; # client_to_selection is from
src/lib/x-kit/xclient/src/window/client-to-selection.pkg# package shp = shade; # shade is from
src/lib/x-kit/widget/lib/shade.pkg# package sj = socket_junk; # socket_junk is from
src/lib/internet/socket-junk.pkg# package x2s = xclient_to_sequencer; # xclient_to_sequencer is from
src/lib/x-kit/xclient/src/wire/xclient-to-sequencer.pkg# package tr = logger; # logger is from
src/lib/src/lib/thread-kit/src/lib/logger.pkg# package tsr = thread_scheduler_is_running; # thread_scheduler_is_running is from
src/lib/src/lib/thread-kit/src/core-thread-kit/thread-scheduler-is-running.pkg# package u1 = one_byte_unt; # one_byte_unt is from
src/lib/std/one-byte-unt.pkg# package v1u = vector_of_one_byte_unts; # vector_of_one_byte_unts is from
src/lib/std/src/vector-of-one-byte-unts.pkg# package v2w = value_to_wire; # value_to_wire is from
src/lib/x-kit/xclient/src/wire/value-to-wire.pkg# package wg = widget; # widget is from
src/lib/x-kit/widget/old/basic/widget.pkg# package wi = window; # window is from
src/lib/x-kit/xclient/src/window/window.pkg# package wme = window_map_event_sink; # window_map_event_sink is from
src/lib/x-kit/xclient/src/window/window-map-event-sink.pkg# package wpp = client_to_window_watcher; # client_to_window_watcher is from
src/lib/x-kit/xclient/src/window/client-to-window-watcher.pkg# package wy = widget_style; # widget_style is from
src/lib/x-kit/widget/lib/widget-style.pkg# package e2s = xevent_to_string; # xevent_to_string is from
src/lib/x-kit/xclient/src/to-string/xevent-to-string.pkg# package xc = xclient; # xclient is from
src/lib/x-kit/xclient/xclient.pkg# package g2d = geometry2d; # geometry2d is from
src/lib/std/2d/geometry2d.pkg# package xj = xsession_junk; # xsession_junk is from
src/lib/x-kit/xclient/src/window/xsession-junk.pkg# package xt = xtypes; # xtypes is from
src/lib/x-kit/xclient/src/wire/xtypes.pkg# package xtr = xlogger; # xlogger is from
src/lib/x-kit/xclient/src/stuff/xlogger.pkg #
package gtg = guiboss_to_guishim; # guiboss_to_guishim is from
src/lib/x-kit/widget/theme/guiboss-to-guishim.pkg #
package gt = guiboss_types; # guiboss_types is from
src/lib/x-kit/widget/gui/guiboss-types.pkg #
package osi = spritespace_imp; # spritespace_imp is from
src/lib/x-kit/widget/space/sprite/spritespace-imp.pkg #
package s2b = sprite_to_spritespace; # sprite_to_spritespace is from
src/lib/x-kit/widget/space/sprite/sprite-to-spritespace.pkg #
package g2d = geometry2d; # geometry2d is from
src/lib/std/2d/geometry2d.pkg #
tracefile = "widget-unit-test.trace.log";
herein
package sprite_theme_imp
: Sprite_Theme_Imp # Sprite_Theme_Imp is from
src/lib/x-kit/widget/theme/sprite/sprite-theme-imp.api {
#
include package gui_to_sprite_theme; # gui_to_sprite_theme is from
src/lib/x-kit/widget/theme/sprite/gui-to-sprite-theme.pkg #
Theme_State = Ref( Void ); # Holds all nonephemeral mutable state maintained by skin.
Imports = { # Ports we use, provided by other imps.
int_sink: Int -> Void,
guiboss_to_guishim: gtg::Guiboss_To_Guishim
};
Me_Slot = Mailslot( { imports: Imports,
me: Theme_State,
run_gun': Run_Gun,
end_gun': End_Gun
}
);
Exports = { # Ports we provide for use by other imps.
gui_to_sprite_theme: Gui_To_Sprite_Theme
};
Option = MICROTHREAD_NAME String; #
Sprite_Theme_Egg = Void -> (Exports, (Imports, Run_Gun, End_Gun) -> Void);
Runstate = { # These values will be statically globally visible throughout the code body for the imp.
me: Theme_State, #
imports: Imports, # Imps to which we send requests.
to: Replyqueue, # The name makes foo::pass_something(imp) to {. ... } syntax read well.
end_gun': End_Gun # We shut down the microthread when this fires.
};
Theme_Q = Mailqueue( Runstate -> Void );
fun run ( theme_q: Theme_Q, #
#
runstate as
{ # These values will be statically globally visible throughout the code body for the imp.
me: Theme_State, #
imports: Imports, # Imps to which we send requests.
to: Replyqueue, # The name makes foo::pass_something(imp) to {. ... } syntax read well.
end_gun': End_Gun # We shut down the microthread when this fires.
}
)
=
loop ()
where
fun loop () # Outer loop for the imp.
=
{ do_one_mailop' to [
#
(end_gun' ==> shut_down_theme_imp'),
(take_from_mailqueue' theme_q ==> do_theme_plea)
];
loop ();
}
where
fun do_theme_plea thunk
=
thunk runstate;
fun shut_down_theme_imp' ()
=
{
thread_exit { success => TRUE }; # Will not return.
};
end;
end;
fun startup (reply_oneshot: Oneshot_Maildrop( (Me_Slot, Exports) )) () # Root fn of imp microthread. Note currying.
=
{ me_slot = make_mailslot () : Me_Slot;
#
gui_to_sprite_theme
=
{ do_something,
spritespace
#
# SOON! Dies
# make_ball_widget_state_imp_egg,
#
# make_ball_widget
};
to = make_replyqueue();
#
put_in_oneshot (reply_oneshot, (me_slot, { gui_to_sprite_theme })); # Return value from sprite_theme_egg'().
(take_from_mailslot me_slot) # Input args from sprite_theme_egg'().
->
{ me, imports, run_gun', end_gun' };
block_until_mailop_fires run_gun'; # Wait for the starting gun.
run (theme_q, { me, imports, to, end_gun' }); # Will not return.
}
where
theme_q = make_mailqueue (get_current_microthread()): Theme_Q;
fun do_something (i: Int) # PUBLIC.
=
put_in_mailqueue (theme_q,
#
\\ ({ me, imports, ... }: Runstate)
=
imports.int_sink i # Demonstrate use of imports.
);
fun spritespace (options: gt::Spritespace_Arg) # PUBLIC.
=
{ reply_oneshot = make_oneshot_maildrop(): Oneshot_Maildrop( osi::Spritespace_Egg );
#
put_in_mailqueue (theme_q,
#
\\ ({ me, ... })
=
{ (osi::make_spritespace_egg options NULL) -> spritespace_egg;
#
put_in_oneshot (reply_oneshot, spritespace_egg);
}
);
get_from_oneshot reply_oneshot;
};
end;
fun process_options (options: List(Option), { name })
=
{ my_name = REF name;
#
apply do_option options
where
fun do_option (MICROTHREAD_NAME n) = my_name := n;
end;
{ name => *my_name };
};
##########################################################################################
# PUBLIC.
#
fun make_sprite_theme_egg (options: List(Option)) # PUBLIC. PHASE 1: Construct our state and initialize from 'options'.
=
{ (process_options (options, { name => "tmp" }))
->
{ name };
me = REF ();
\\ () = { reply_oneshot = make_oneshot_maildrop(): Oneshot_Maildrop( (Me_Slot, Exports) ); # PUBLIC. PHASE 2: Start our microthread and return our Exports to caller.
#
xlogger::make_thread name (startup reply_oneshot); # Note that startup() is curried.
(get_from_oneshot reply_oneshot) -> (me_slot, exports);
fun phase3 # PUBLIC. PHASE 3: Accept our Imports, then wait for Run_Gun to fire.
(
imports: Imports,
run_gun': Run_Gun,
end_gun': End_Gun
)
=
{
put_in_mailslot (me_slot, { me, imports, run_gun', end_gun' });
};
(exports, phase3);
};
};
};
end;